PORTFOLIO

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(717) 418-6119

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autumnfischer@gmail.com

Overview

Planet Plinko is a digital recreation of the classic Plinko game, set against a space backdrop and built completely from scratch in Unity using C#. Every element was designed and implemented solo over the course of a couple weeks. The result is a polished, fully playable browser game, available as a Unity Web Build for PC.

The Brief

The core challenge for this project was translating a physical game into a digital format while adding meaningful interactivity. The primary technical concerns were accurate collision detection across multiple peg types, a reliable scoring system, and a chip-spawning mechanic where players are limited to exactly seven chips per game, making every drop count.

Peg System Design

The most technically involved aspect of the project is the peg type system, which required different scripted behavior for each prefab:

Visual Design & Assets

All sprites were created using pixilart.com, with a cohesive pixel art space aesthetic throughout. The game features purple asteroid pegs, a pink star peg, small teal planet chips, and a space board/ background. The visual language is both readable and stylistically consistent, with the distinct shapes and colors making each peg type immediately identifiable during play.